Working on night mode and how player goes in

This commit is contained in:
Vladislav Khorev committed 2026-06-04 21:41:32 +03:00
1 parent 1d3bea452c
commit 9221ab68ac
8 files changed
+550 -274

No files matched your search

+16
View File
@@ -25,6 +25,7 @@ namespace ZL {
sol::protected_function locationExitCallback;
sol::protected_function darklandsEnterCallback;
sol::protected_function darklandsExitCallback;
sol::protected_function triggerNightEnterCallback;
};
ScriptEngine::ScriptEngine() = default;
@@ -318,6 +319,12 @@ namespace ZL {
this_impl->darklandsExitCallback = onExit.as<sol::protected_function>();
});
api.set_function("set_enter_night_callback",
[this_impl = impl.get()](sol::object onEnter) {
if (onEnter.is<sol::protected_function>())
this_impl->triggerNightEnterCallback = onEnter.as<sol::protected_function>();
});
api.set_function("set_trigger_zone_enabled",
[game](int index, bool value) {
auto& triggerZones = game->triggerZones;
@@ -742,6 +749,15 @@ namespace ZL {
}
}
void ScriptEngine::callTriggerNightEnterCallback() {
if (!impl || !impl->triggerNightEnterCallback.valid()) return;
auto result = impl->triggerNightEnterCallback();
if (!result.valid()) {
sol::error err = result;
std::cerr << "[SCRIPT] trigger night enter callback error: " << err.what() << "\n";
}
}
void ScriptEngine::callDarklandsExitCallback() {
if (!impl || !impl->darklandsExitCallback.valid()) return;
auto result = impl->darklandsExitCallback();