Fixing some stuff related to attacks
This commit is contained in:
1 parent
9d03b52c2a
commit
92929118d5
7 files changed
+32
-7
No files matched your search
@@ -114,7 +114,7 @@ public:
|
||||
// --- Non-serializable callbacks (re-wired after each load) ---
|
||||
std::function<void()> onArrivedCallback;
|
||||
std::function<void()> onDeathAnimComplete;
|
||||
std::function<void(float, float)> onHpChanged;
|
||||
std::function<void(float, float, int)> onHpChanged;
|
||||
|
||||
// Global Lua function name backing onArrivedCallback, if it was sourced from a
|
||||
// script (see ScriptEngine::rehydrateNamedCallback). Serialized so the callback
|
||||
|
||||
Reference in new issue
Block a user