Fixing some stuff related to attacks
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9d03b52c2a
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92929118d5
7 files changed
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@@ -363,6 +363,8 @@ namespace ZL {
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{
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std::vector<std::unique_ptr<Character>> npcs;
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int index = 0;
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for (const auto& npcData : loadNpcsFromJson(jsonPath, zipPath)) {
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SDL_PumpEvents();
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std::cout << "Loading NPC: " << npcData.name << std::endl;
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@@ -371,7 +373,9 @@ namespace ZL {
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if (npc) {
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std::cout << "Successfully loaded NPC: " << npcData.name << " at ("
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<< npcData.positionX << ", " << npcData.positionY << ", " << npcData.positionZ << ")" << std::endl;
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npc->index = index;
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npcs.push_back(std::move(npc));
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index = index + 1;
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}
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} catch (const std::exception& e) {
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std::cerr << "GameObjectLoader: Failed to load NPC '" << npcData.name << "': " << e.what() << std::endl;
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