fixed anim bug
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297bd7377f
commit
931236bec0
2 files changed
+50
-20
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@@ -11,6 +11,31 @@ namespace {
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constexpr const char* kBattleZoneCampaignId = "battle_zone";
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constexpr const char* kBattleZoneTestBotId = "battle_zone_test_bot";
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constexpr std::int64_t kBattleZoneTestBotIntervalMs = 5000;
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void configurePlayerAnimations(
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CharacterState& player, const std::string& zipFile)
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{
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player.creationInfo.animationPaths = {
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{AnimationState::STAND,
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"resources/w/gg/new2/gg_stand_idle001_small.anim"},
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{AnimationState::WALK,
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"resources/w/gg/new2/gg_walk001_small.anim"},
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{AnimationState::STAND_TO_ACTION,
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"resources/w/gg/new2/gg_stand_to_action001_small.anim"},
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{AnimationState::ACTION_ATTACK,
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"resources/w/gg/new2/gg_action_chop001_small.anim"},
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{AnimationState::ACTION_ATTACK_2,
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"resources/w/gg/new2/gg_action_stab001_small.anim"},
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{AnimationState::ACTION_IDLE,
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"resources/w/gg/new2/gg_action_idle002_small.anim"},
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{AnimationState::ACTION_TO_STAND,
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"resources/w/gg/new2/gg_action_to_stand001_small.anim"},
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{AnimationState::ACTION_TO_DEATH,
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"resources/w/gg/new2/gg_die001_small.anim"},
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{AnimationState::DEATH_IDLE,
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"resources/w/gg/new2/gg_die_idle001_small.anim"}};
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loadCharacterAnimationMetadata(player, zipFile);
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}
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}
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InternalGameServer::InternalGameServer() = default;
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@@ -26,6 +51,7 @@ void InternalGameServer::ensureBattleZoneTestBot()
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auto& bot = state_.players[kBattleZoneTestBotId];
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if (!bot) bot = std::make_shared<CharacterState>();
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bot->configureAsPlayer();
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configurePlayerAnimations(*bot, resourceZipFile_);
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bot->npcName = "Test Bot";
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}
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@@ -77,26 +103,7 @@ void InternalGameServer::startCampaign(
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if (createLocalPlayer) {
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auto player = std::make_shared<CharacterState>();
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player->configureAsPlayer();
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player->creationInfo.animationPaths = {
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{AnimationState::STAND,
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"resources/w/gg/new2/gg_stand_idle001_small.anim"},
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{AnimationState::WALK,
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"resources/w/gg/new2/gg_walk001_small.anim"},
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{AnimationState::STAND_TO_ACTION,
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"resources/w/gg/new2/gg_stand_to_action001_small.anim"},
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{AnimationState::ACTION_ATTACK,
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"resources/w/gg/new2/gg_action_chop001_small.anim"},
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{AnimationState::ACTION_ATTACK_2,
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"resources/w/gg/new2/gg_action_stab001_small.anim"},
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{AnimationState::ACTION_IDLE,
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"resources/w/gg/new2/gg_action_idle002_small.anim"},
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{AnimationState::ACTION_TO_STAND,
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"resources/w/gg/new2/gg_action_to_stand001_small.anim"},
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{AnimationState::ACTION_TO_DEATH,
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"resources/w/gg/new2/gg_die001_small.anim"},
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{AnimationState::DEATH_IDLE,
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"resources/w/gg/new2/gg_die_idle001_small.anim"}};
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loadCharacterAnimationMetadata(*player, zipFile);
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configurePlayerAnimations(*player, zipFile);
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state_.players.emplace(localPlayerId_, std::move(player));
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}
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battleZoneTestBotElapsedMs_ = 0;
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