Working on enemies and attack

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Vladislav Khorev committed 2026-04-15 10:00:16 +03:00
1 parent 493eb5a5d7
commit 984d7489d5
7 files changed
+855630 -24

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@@ -55,6 +55,8 @@ public:
bool resetAnim = false;
int attack = 0;
AnimationState currentState = AnimationState::STAND;
float attack_cooldown = 0.f;
bool canAttack = false;
private:
struct AnimationData {