Working on UI journal
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@@ -430,6 +430,7 @@ namespace ZL
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std::cout << "UI loaded successfully" << std::endl;
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}
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catch (const std::exception& e) {
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std::cerr << "Failed to load UI: " << e.what() << std::endl;
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}
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@@ -521,6 +522,7 @@ namespace ZL
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.RenderUniform1f("uAlpha", 1.0);
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float width = Environment::projectionWidth;
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float height = Environment::projectionHeight;
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