Working on adding Eigen

This commit is contained in:
Vladislav Khorev committed 2026-01-03 19:52:44 +03:00
1 parent c553780b6e
commit 9bfe2bef89
16 files changed
+402 -503

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+21 -30
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@@ -19,12 +19,12 @@ namespace ZL
Vector4f generateRandomQuaternion(std::mt19937& gen)
Eigen::Quaternionf generateRandomQuaternion(std::mt19937& gen)
{
std::normal_distribution<> distrib(0.0, 1.0);
Vector4f randomQuat = {
Eigen::Quaternionf randomQuat = {
(float)distrib(gen),
(float)distrib(gen),
(float)distrib(gen),
@@ -81,7 +81,7 @@ namespace ZL
if (accepted)
{
Vector4f randomQuat = generateRandomQuaternion(gen);
Eigen::Quaternionf randomQuat = generateRandomQuaternion(gen);
Matrix3f randomMatrix = QuatToMatrix(randomQuat);
@@ -92,7 +92,6 @@ namespace ZL
}
if (!accepted) {
std::cerr << "Ïðåäóïðåæäåíèå: Íå óäàëîñü ñãåíåðèðîâàòü " << N << " îáúåêòîâ. Ñãåíåðèðîâàíî: " << generatedCount << std::endl;
break;
}
}
@@ -556,27 +555,21 @@ namespace ZL
if (Environment::tapDownHold) {
float diffx = Environment::tapDownCurrentPos.v[0] - Environment::tapDownStartPos.v[0];
float diffy = Environment::tapDownCurrentPos.v[1] - Environment::tapDownStartPos.v[1];
float diffx = Environment::tapDownCurrentPos(0) - Environment::tapDownStartPos(0);
float diffy = Environment::tapDownCurrentPos(1) - Environment::tapDownStartPos(1);
if (abs(diffy) > 5.0 || abs(diffx) > 5.0) //threshold
{
float rotationPower = sqrtf(diffx * diffx + diffy * diffy);
float deltaAlpha = rotationPower * delta * static_cast<float>(M_PI) / 500000.f;
//std::cout << rotationPower << std::endl;
Eigen::Vector3f rotationDirection(diffy, diffx, 0.0f);
rotationDirection.normalize(); // Eigen-way нормализация
float deltaAlpha = rotationPower * delta * M_PI / 500000.f;
Vector3f rotationDirection = { diffy, diffx, 0 };
rotationDirection = rotationDirection.normalized();
Vector4f rotateQuat = {
rotationDirection.v[0] * sin(deltaAlpha * 0.5f),
rotationDirection.v[1] * sin(deltaAlpha * 0.5f),
rotationDirection.v[2] * sin(deltaAlpha * 0.5f),
cos(deltaAlpha * 0.5f) };
// Создаем кватернион через AngleAxis
// Конструктор принимает (угол_в_радианах, ось_вращения)
Eigen::Quaternionf rotateQuat(Eigen::AngleAxisf(deltaAlpha, rotationDirection));
Matrix3f rotateMat = QuatToMatrix(rotateQuat);
@@ -677,8 +670,6 @@ namespace ZL
Environment::exitGameLoop = true;
}
else if (event.type == SDL_MOUSEBUTTONDOWN) {
// 1. Îáðàáîòêà íàæàòèÿ êíîïêè ìûøè
int mx = event.button.x;
int my = event.button.y;
int uiX = mx;
@@ -709,16 +700,16 @@ namespace ZL
if (!uiManager.isUiInteraction()) {
Environment::tapDownHold = true;
// Êîîðäèíàòû íà÷àëüíîãî íàæàòèÿ
Environment::tapDownStartPos.v[0] = mx;
Environment::tapDownStartPos.v[1] = my;
// Íà÷àëüíàÿ ïîçèöèÿ òàêæå ñòàíîâèòñÿ òåêóùåé
Environment::tapDownCurrentPos.v[0] = mx;
Environment::tapDownCurrentPos.v[1] = my;
Environment::tapDownStartPos(0) = mx;
Environment::tapDownStartPos(1) = my;
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
}
else if (event.type == SDL_MOUSEBUTTONUP) {
// 2. Îáðàáîòêà îòïóñêàíèÿ êíîïêè ìûøè
int mx = event.button.x;
int my = event.button.y;
int uiX = mx;
@@ -731,7 +722,7 @@ namespace ZL
}
}
else if (event.type == SDL_MOUSEMOTION) {
// 3. Îáðàáîòêà ïåðåìåùåíèÿ ìûøè
int mx = event.motion.x;
int my = event.motion.y;
int uiX = mx;
@@ -740,8 +731,8 @@ namespace ZL
uiManager.onMouseMove(uiX, uiY);
if (Environment::tapDownHold && !uiManager.isUiInteraction()) {
Environment::tapDownCurrentPos.v[0] = mx;
Environment::tapDownCurrentPos.v[1] = my;
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
}
else if (event.type == SDL_MOUSEWHEEL) {