Fixing localization bugs, working with graphics settings
This commit is contained in:
1 parent
d4365728fe
commit
9d03b52c2a
14 files changed
+354
-44
No files matched your search
@@ -50,6 +50,8 @@ namespace ZL {
|
||||
VertexRenderStruct loadingMesh;
|
||||
bool loadingCompleted = false;
|
||||
|
||||
std::shared_ptr<ShadowMap> shadowMap;
|
||||
|
||||
// setupPart2() populates this queue with one closure per loading step instead of
|
||||
// running the work itself; Game::update() drains one step per frame so the window
|
||||
// keeps pumping events / repainting (and, on Emscripten, the browser keeps the tab
|
||||
@@ -117,6 +119,8 @@ namespace ZL {
|
||||
void loadGame(int slot);
|
||||
SaveSlotInfo readSlotInfo(int slot) const;
|
||||
void createLocations();
|
||||
void createShadowMapAndProparateToLocations();
|
||||
void destroyShadowMapAndProparateToLocations();
|
||||
|
||||
// Reset entry point used by "Start New Game": loads resources/config/start_state.json
|
||||
// into the existing Location objects if present, else falls back to performFullReset().
|
||||
|
||||
Reference in new issue
Block a user