fixing hole bugs, merge

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Vladislav Khorev committed 2025-03-02 14:51:24 +03:00
1 parent 0fc6b483d1
commit 9f75e3ad60
4 files changed
+10 -8

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@@ -44,9 +44,9 @@ void main()
float distanceX = abs(vWorldPos.x);
float distanceZ = abs(vWorldPos.z);
float distanceToCamera = length(vWorldPos - targetPos);
//float distanceToCamera = length(vWorldPos - targetPos);
if ((distanceX > 750 || distanceZ > 750) && (dotProduct > 0.93))
if (/*(distanceX > 250 || distanceZ > 250) && */(dotProduct > 0.1) && vWorldPos.y > 30)
{
//color.rgba = vec4(1,0,0,1);
discard;