Working on tutorial refactoring
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@@ -137,9 +137,11 @@ namespace FRG {
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// never synchronously from a Lua/cutscene call stack.
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void performResetToInitialState();
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void performFullReset();
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// Applies MenuManager::tutorialEnabledSetting to the freshly reset state (new games only).
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void applyTutorialSetting();
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void saveInitialState();
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// (Re-)arms one-shot gameplay callbacks (tutorial unlock, taxi request) that
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// (Re-)arms one-shot gameplay callbacks (taxi request) that
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// createLocations() wires up but that get consumed (set to nullptr) once used
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// during play. Must be called after gameState.load() on the fast reset path,
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// since that path keeps the existing Location objects instead of recreating them.
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