Working on tutorial refactoring

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Vladislav Khorev committed 2026-10-23 22:03:55 +06:00
1 parent ea8f64c940
commit 9fa120d4ad
82 files changed
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@@ -1631,7 +1631,7 @@ namespace FRG
// Check if player reached target interactive object
if (auto* obj = getTargetInteractiveObject();
!state.tutorialInteractiveObjectsLocked && obj && player && !obj->state.isAnimating)
!(areInteractiveObjectsLocked && areInteractiveObjectsLocked()) && obj && player && !obj->state.isAnimating)
{
const Eigen::Vector3f& approachTarget = obj->state.hasInteractionPosition
? obj->state.interactionPosition