Working on tutorial refactoring
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@@ -101,14 +101,18 @@ namespace FRG
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std::function<void()> onPlayerTaxiRequired;
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// Optional, set by Game. While it returns true the player can't pick up /
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// use interactive objects (the dorm tutorial unlocks them step by step).
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std::function<bool()> areInteractiveObjectsLocked;
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// Set by Game after setup(). Lua and onDeathAnimComplete call this to
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// request the transition without coupling Location to Game directly.
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std::function<bool()> requestDarklandsTransition;
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std::function<void(bool, bool)> requestNightDayTransition;
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// Set by Game after setup(). Lua calls this to advance the uni_interior HUD
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// from step12 to step13 (trigger-zone encounter hint).
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// Set by Game after setup(). Lua calls this to advance the uni_interior darklands
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// tutorial to the attack hint (trigger-zone encounter).
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std::function<void()> requestAdvanceDarklandsHud;
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std::function<void()> requestClosePhone;
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