Major refactoring + web adaptation
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@@ -17,6 +17,7 @@ namespace ZL {
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Matrix3f GetRotationForTriangle(const Triangle& tri) {
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Vector3f vA = tri.data[0];
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Vector3f vB = tri.data[1];
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Vector3f vC = tri.data[2];
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@@ -75,7 +76,7 @@ namespace ZL {
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sandTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/sand2.png", CONST_ZIP_FILE));
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stoneTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/rock.png", CONST_ZIP_FILE));
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stoneTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/rockdark3.png", CONST_ZIP_FILE));
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// Атмосфера
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planetAtmosphereRenderStruct.data = planetData.getAtmosphereLod().vertexData;
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