Fixing minor stuff, refactoring
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@@ -86,6 +86,8 @@ namespace ZL
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//glContext = SDL_GL_CreateContext(ZL::Environment::window);
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//glContext = in_glContext;
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Environment::width = Environment::CONST_DEFAULT_WIDTH;
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Environment::height = Environment::CONST_DEFAULT_HEIGHT;
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Environment::computeProjectionDimensions();
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ZL::BindOpenGlFunctions();
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