Added android version too

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Vladislav Khorev committed 2026-01-11 12:08:48 +03:00
1 parent 8089bcc0f3
commit a08ee412a6
54 files changed
+7146 -488

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+176 -172
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@@ -9,6 +9,9 @@
#include <random>
#include <cmath>
#include <algorithm>
#ifdef __ANDROID__
#include <android/log.h>
#endif
namespace ZL
{
@@ -125,31 +128,81 @@ namespace ZL
ZL::BindOpenGlFunctions();
ZL::CheckGlError();
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "Game", "Start for Android");
const char* testFiles[] = {
"resources/shaders/default.vertex",
"resources/shaders/default_web.fragment",
nullptr
};
for (int i = 0; testFiles[i] != nullptr; i++) {
SDL_RWops* file = SDL_RWFromFile(testFiles[i], "rb");
if (file) {
Sint64 size = SDL_RWsize(file);
__android_log_print(ANDROID_LOG_INFO, "Game", "Found: %s (size: %lld)", testFiles[i], size);
SDL_RWclose(file);
} else {
__android_log_print(ANDROID_LOG_WARN, "Game", "Not found: %s (SDL error: %s)",
testFiles[i], SDL_GetError());
}
}
__android_log_print(ANDROID_LOG_ERROR, "ShaderManager",
"Step 1xxxxxxx");
#endif
// Initialize renderer
#ifndef SIMPLIFIED
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./resources/shaders/defaultColor.vertex", "./resources/shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "./resources/shaders/default.vertex", "./resources/shaders/default_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env_sky", "./resources/shaders/env_sky.vertex", "./resources/shaders/env_sky_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./resources/shaders/defaultAtmosphere.vertex", "./resources/shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "./resources/shaders/planet_bake.vertex", "./resources/shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetStone", "./resources/shaders/planet_stone.vertex", "./resources/shaders/planet_stone_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetLand", "./resources/shaders/planet_land.vertex", "./resources/shaders/planet_land_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultColor", "resources/shaders/defaultColor.vertex", "resources/shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "resources/shaders/default.vertex", "resources/shaders/default_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env_sky", "resources/shaders/env_sky.vertex", "resources/shaders/env_sky_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "resources/shaders/defaultAtmosphere.vertex", "resources/shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "resources/shaders/planet_bake.vertex", "resources/shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetStone", "resources/shaders/planet_stone.vertex", "resources/shaders/planet_stone_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetLand", "resources/shaders/planet_land.vertex", "resources/shaders/planet_land_web.fragment", CONST_ZIP_FILE);
#else
renderer.shaderManager.AddShaderFromFiles("default", "./resources/shaders/default.vertex", "./resources/shaders/default_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env_sky", "./resources/shaders/default_env.vertex", "./resources/shaders/default_env_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./resources/shaders/default_texture.vertex", "./resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "./resources/shaders/default_texture.vertex", "./resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetStone", "./resources/shaders/default_texture.vertex", "./resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetLand", "./resources/shaders/default_texture.vertex", "./resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "resources/shaders/default.vertex", "resources/shaders/default_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_ERROR, "ShaderManager",
"Step 2xxxxxxx");
#endif
renderer.shaderManager.AddShaderFromFiles("env_sky", "resources/shaders/default_env.vertex", "resources/shaders/default_env_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 2");
#endif
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "resources/shaders/default_texture.vertex", "resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 3");
#endif
bool cfgLoaded = sparkEmitter.loadFromJsonFile("./resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
bool projCfgLoaded = projectileEmitter.loadFromJsonFile("./resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "resources/shaders/default_texture.vertex", "resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 4");
#endif
renderer.shaderManager.AddShaderFromFiles("planetStone", "resources/shaders/default_texture.vertex", "resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 5");
#endif
renderer.shaderManager.AddShaderFromFiles("planetLand", "resources/shaders/default_texture.vertex", "resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 1");
#endif
#endif
bool cfgLoaded = sparkEmitter.loadFromJsonFile("resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
bool projCfgLoaded = projectileEmitter.loadFromJsonFile("resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
uiManager.loadFromFile("./resources/config/ui.json", renderer, CONST_ZIP_FILE);
uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
uint64_t now = SDL_GetTicks64();
@@ -158,35 +211,7 @@ namespace ZL
fireProjectiles();
}
});
/*
uiManager.setButtonCallback("playButton", [this](const std::string& name) {
std::cerr << "Play button pressed: " << name << std::endl;
});
uiManager.setButtonCallback("exitButton", [](const std::string& name) {
Environment::exitGameLoop = true;
});
uiManager.setButtonCallback("settingsButton", [this](const std::string& name) {
if (uiManager.pushMenuFromFile("config/settings.json", this->renderer, CONST_ZIP_FILE)) {
uiManager.setButtonCallback("Opt1", [this](const std::string& n) {
std::cerr << "Opt1 pressed: " << n << std::endl;
});
uiManager.setButtonCallback("Opt2", [this](const std::string& n) {
std::cerr << "Opt2 pressed: " << n << std::endl;
});
uiManager.setButtonCallback("backButton", [this](const std::string& n) {
uiManager.popMenu();
});
}
else {
std::cerr << "Failed to open settings menu" << std::endl;
}
});
*/
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
Environment::shipVelocity = value * 1000.f;
});
@@ -194,21 +219,23 @@ namespace ZL
cubemapTexture = std::make_shared<Texture>(
std::array<TextureDataStruct, 6>{
CreateTextureDataFromPng("./resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("./resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("./resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("./resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("./resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("./resources/sky/space1.png", CONST_ZIP_FILE)
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE)
});
cubemap.data = ZL::CreateCubemap(500);
cubemap.RefreshVBO();
//Load texture
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
spaceshipBase = LoadFromTextFile02("./resources/spaceship006.txt", CONST_ZIP_FILE);
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
spaceshipBase = LoadFromTextFile02("resources/spaceship006.txt", CONST_ZIP_FILE);
spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
//spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/cap_D.png", CONST_ZIP_FILE));
@@ -224,8 +251,8 @@ namespace ZL
//Boxes
boxTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/box/box.png", CONST_ZIP_FILE));
boxBase = LoadFromTextFile02("./resources/box/box.txt", CONST_ZIP_FILE);
boxTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/box/box.png", CONST_ZIP_FILE));
boxBase = LoadFromTextFile02("resources/box/box.txt", CONST_ZIP_FILE);
std::cout << "Init step 1 " << std::endl;
@@ -244,73 +271,15 @@ namespace ZL
boxRenderArr[i].RefreshVBO();
}
std::cout << "Init step 4 " << std::endl;
if (!cfgLoaded)
{
throw std::runtime_error("Failed to load spark emitter config file!");
}
/* buttonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/button.png", CONST_ZIP_FILE));
button.data.PositionData.push_back({ 100, 100, 0 });
button.data.PositionData.push_back({ 100, 150, 0 });
button.data.PositionData.push_back({ 300, 150, 0 });
button.data.PositionData.push_back({ 100, 100, 0 });
button.data.PositionData.push_back({ 300, 150, 0 });
button.data.PositionData.push_back({ 300, 100, 0 });
button.data.TexCoordData.push_back({ 0,0 });
button.data.TexCoordData.push_back({ 0,1 });
button.data.TexCoordData.push_back({ 1,1 });
button.data.TexCoordData.push_back({ 0,0 });
button.data.TexCoordData.push_back({ 1,1 });
button.data.TexCoordData.push_back({ 1,0 });
button.RefreshVBO();*/
/*
musicVolumeBarTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarTexture.png", CONST_ZIP_FILE));
musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
musicVolumeBar.data.PositionData.push_back({ 1190, 600, 0 });
musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
musicVolumeBar.data.PositionData.push_back({ 1200, 100, 0 });
musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
musicVolumeBar.data.TexCoordData.push_back({ 0,1 });
musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
musicVolumeBar.data.TexCoordData.push_back({ 1,0 });
musicVolumeBar.RefreshVBO();
musicVolumeBarButtonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarButton.png", CONST_ZIP_FILE));
float musicVolumeBarButtonButtonCenterY = 350.0f;
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
musicVolumeBarButton.data.TexCoordData.push_back({ 0,1 });
musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
musicVolumeBarButton.data.TexCoordData.push_back({ 1,0 });
musicVolumeBarButton.RefreshVBO();*/
std::cout << "Init step 5 " << std::endl;
renderer.InitOpenGL();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -318,7 +287,7 @@ namespace ZL
std::cout << "Init step 6 " << std::endl;
planetObject.init();
planetObject.taskManager = &taskManager;
planetObject.taskManager = &taskManager;
std::cout << "Init step 7 " << std::endl;
//rockTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/rock.png", CONST_ZIP_FILE));
@@ -671,80 +640,58 @@ namespace ZL
SDL_GL_SwapWindow(ZL::Environment::window);
}
void Game::update() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
Environment::exitGameLoop = true;
}
else if (event.type == SDL_MOUSEBUTTONDOWN) {
#ifdef __ANDROID__
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_AC_BACK) {
Environment::exitGameLoop = true;
}
#endif
#ifdef __ANDROID__
if (event.type == SDL_FINGERDOWN) {
// Координаты Finger в SDL нормализованы от 0.0 до 1.0
int mx = static_cast<int>(event.tfinger.x * Environment::width);
int my = static_cast<int>(event.tfinger.y * Environment::height);
handleDown(mx, my);
}
else if (event.type == SDL_FINGERUP) {
int mx = static_cast<int>(event.tfinger.x * Environment::width);
int my = static_cast<int>(event.tfinger.y * Environment::height);
handleUp(mx, my);
}
else if (event.type == SDL_FINGERMOTION) {
int mx = static_cast<int>(event.tfinger.x * Environment::width);
int my = static_cast<int>(event.tfinger.y * Environment::height);
handleMotion(mx, my);
}
#else
if (event.type == SDL_MOUSEBUTTONDOWN) {
int mx = event.button.x;
int my = event.button.y;
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseDown(uiX, uiY);
bool uiHandled = false;
/*
if (event.button.button == SDL_BUTTON_LEFT && !uiManager.isUiInteraction()) {
uint64_t now = SDL_GetTicks64();
if (now - lastProjectileFireTime >= static_cast<uint64_t>(projectileCooldownMs)) {
lastProjectileFireTime = now;
fireProjectiles();
}
}*/
for (const auto& button : uiManager.findButton("") ? std::vector<std::shared_ptr<UiButton>>{} : std::vector<std::shared_ptr<UiButton>>{}) {
(void)button;
}
auto pressedSlider = [&]() -> std::shared_ptr<UiSlider> {
for (const auto& slider : uiManager.findSlider("") ? std::vector<std::shared_ptr<UiSlider>>{} : std::vector<std::shared_ptr<UiSlider>>{}) {
(void)slider;
}
return nullptr;
}();
if (!uiManager.isUiInteraction()) {
Environment::tapDownHold = true;
Environment::tapDownStartPos(0) = mx;
Environment::tapDownStartPos(1) = my;
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
handleDown(mx, my);
}
else if (event.type == SDL_MOUSEBUTTONUP) {
if (event.type == SDL_MOUSEBUTTONUP) {
int mx = event.button.x;
int my = event.button.y;
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseUp(uiX, uiY);
if (!uiManager.isUiInteraction()) {
Environment::tapDownHold = false;
}
handleUp(mx, my);
}
else if (event.type == SDL_MOUSEMOTION) {
if (event.type == SDL_MOUSEMOTION) {
int mx = event.motion.x;
int my = event.motion.y;
int uiX = mx;
int uiY = Environment::height - my;
handleMotion(mx, my);
uiManager.onMouseMove(uiX, uiY);
if (Environment::tapDownHold && !uiManager.isUiInteraction()) {
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
}
else if (event.type == SDL_MOUSEWHEEL) {
if (event.type == SDL_MOUSEWHEEL) {
static const float zoomstep = 2.0f;
if (event.wheel.y > 0) {
Environment::zoom -= zoomstep;
@@ -756,7 +703,7 @@ namespace ZL
Environment::zoom = zoomstep;
}
}
else if (event.type == SDL_KEYUP)
if (event.type == SDL_KEYUP)
{
if (event.key.keysym.sym == SDLK_i)
{
@@ -775,8 +722,65 @@ namespace ZL
Environment::shipVelocity -= 50.f;
}
}
#endif
}
render();
}
void Game::handleDown(int mx, int my)
{
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseDown(uiX, uiY);
bool uiHandled = false;
for (const auto& button : uiManager.findButton("") ? std::vector<std::shared_ptr<UiButton>>{} : std::vector<std::shared_ptr<UiButton>>{}) {
(void)button;
}
auto pressedSlider = [&]() -> std::shared_ptr<UiSlider> {
for (const auto& slider : uiManager.findSlider("") ? std::vector<std::shared_ptr<UiSlider>>{} : std::vector<std::shared_ptr<UiSlider>>{}) {
(void)slider;
}
return nullptr;
}();
if (!uiManager.isUiInteraction()) {
Environment::tapDownHold = true;
Environment::tapDownStartPos(0) = mx;
Environment::tapDownStartPos(1) = my;
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
}
void Game::handleUp(int mx, int my)
{
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseUp(uiX, uiY);
if (!uiManager.isUiInteraction()) {
Environment::tapDownHold = false;
}
}
void Game::handleMotion(int mx, int my)
{
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseMove(uiX, uiY);
if (Environment::tapDownHold && !uiManager.isUiInteraction()) {
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
}
} // namespace ZL