Adapting for web

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Vladislav Khorev committed 2026-06-12 10:28:12 +03:00
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commit a4032d769e
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]
}
+24 -24
View File
@@ -74,14 +74,14 @@
"meshTextures": {
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
},
"animationIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationWalkPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.txt",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.txt",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.txt",
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
"positionX": 0.0,
"positionY": 0.0,
"positionZ": -6.4,
@@ -100,14 +100,14 @@
"meshTextures": {
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
},
"animationIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationWalkPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.txt",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.txt",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.txt",
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
"positionX": -5.0,
"positionY": 0.0,
"positionZ": 12.0,
@@ -126,14 +126,14 @@
"meshTextures": {
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
},
"animationIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationWalkPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.txt",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.txt",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.txt",
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
"positionX": 5.0,
"positionY": 0.0,
"positionZ": 12.0,