Adapting for web

This commit is contained in:
Vladislav Khorev committed 2026-06-12 10:28:12 +03:00
1 parent a9f4025333
commit a4032d769e
23 files changed
+2350 -393390

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+9 -25
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@@ -304,7 +304,7 @@ function on_teachers_door_click()
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
end)
game_api.switch_navigation(16)
game_api.switch_navigation(11)
elseif (morning_did_open_door_index == 2) then
--s2 + s3
@@ -467,22 +467,6 @@ function on_n2_door_click()
game_api.start_dialogue("door_dialog001")
end
end
--[[
if (morning_can_open_door_index == 4) then
if (morning_did_open_door_index == 0) then
morning_did_open_door_index = 4
game_api.start_dialogue("door_unlock_dialog001")
game_api.rotate_object("Room_N_1_Leaf001", -90, 0.5, nil)
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
end)
game_api.switch_navigation(11)
end
else
game_api.start_dialogue("door_dialog001")
end]]
end
function on_teacher_arrived()
@@ -557,7 +541,7 @@ function on_sleep_cutscene()
game_api.set_night()
--game_api.set_trigger_zone_enabled(1, false)
game_api.set_npc_enabled(0, false)
game_api.switch_navigation(17)
game_api.switch_navigation(16)
game_api.set_object_rotation("Room_N_2_Leaf001", 0)
game_api.set_object_rotation("Hall_Leaf001", 0)
game_api.set_object_rotation("Room_S_2_Leaf001", 0)
@@ -848,7 +832,7 @@ function setDay1MorningSetup()
game_api.deactivate_interactive_object("Room_Cover_South_1_001")
game_api.set_object_rotation("Room_S_0_Leaf001", 90)
if (teacher_door_opened) then
game_api.switch_navigation(16)
game_api.switch_navigation(11)
else
game_api.switch_navigation(8)
end
@@ -871,7 +855,7 @@ function setDay1MorningSetup()
if (teacher_door_opened) then
game_api.switch_navigation(14)
else
game_api.switch_navigation(11)
game_api.switch_navigation(0)
end
elseif morning_did_open_door_index == 5 then
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
@@ -893,7 +877,7 @@ function setDay1MorningSetup()
if (teacher_door_opened) then
game_api.switch_navigation(10)
else
game_api.switch_navigation(17)
game_api.switch_navigation(16)
end
end
end
@@ -983,7 +967,7 @@ game_api.set_enter_night_callback(
function()
game_api.start_dialogue("dialog_video001")
setDay1NightSetup()
game_api.switch_navigation(17)
game_api.switch_navigation(16)
end
)
@@ -1084,7 +1068,7 @@ function on_aiperi_opens_door()
end)
game_api.switch_navigation(14)
else
game_api.switch_navigation(11)
game_api.switch_navigation(0)
end
--Aiperi incoming
@@ -1134,7 +1118,7 @@ function on_aiperi_opens_door()
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
end)
game_api.switch_navigation(16)
game_api.switch_navigation(11)
else
game_api.switch_navigation(8)
end
@@ -1189,7 +1173,7 @@ game_api.set_location_callbacks(
elseif (game_api.is_night()) then
print("entered night setup")
setDay1NightSetup()
game_api.switch_navigation(17)
game_api.switch_navigation(16)
else
print("entered day setup")
setDay1setup()