Fixing logger and windows version - remove terminal

This commit is contained in:
Vladislav Khorev committed 2026-07-14 20:39:41 +03:00
1 parent 76287dda46
commit a7d17d9afd
27 files changed
+349 -243

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+8 -8
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@@ -756,7 +756,7 @@ namespace ZL {
}
void MenuManager::selectInventoryItem(int index) {
std::cout << "MenuManager::selectInventoryItem: " << index << std::endl;
logger() << "MenuManager::selectInventoryItem: " << index << std::endl;
const auto& items = inventory->getItems();
if (index < 0 || index >= static_cast<int>(items.size())) return;
@@ -862,7 +862,7 @@ namespace ZL {
}
void MenuManager::toggleQuestJournal() {
std::cout << "[quest] toggleQuestJournal: " << (isQuestJournalOpen() ? "closing" : "opening") << std::endl;
logger() << "[quest] toggleQuestJournal: " << (isQuestJournalOpen() ? "closing" : "opening") << std::endl;
if (uiState_ == GameUiState::QuestJournal) {
closeQuestJournal();
}
@@ -1274,7 +1274,7 @@ namespace ZL {
void MenuManager::tutorialShowTaxiHint()
{
std::cout << "tutorialShowTaxiHint" << std::endl;
logger() << "tutorialShowTaxiHint" << std::endl;
gameState_.tutorialNeedOpenTaxiScreen = true;
if (uiState_ == GameUiState::Gameplay)
{
@@ -1889,7 +1889,7 @@ namespace ZL {
void MenuManager::setDarklandsMode(bool enabled)
{
std::cout << "MenuManager::setDarklandsMode called" << std::endl;
logger() << "MenuManager::setDarklandsMode called" << std::endl;
if (gameState_.currentLocationName == "uni_interior") {
if (enabled && gameState_.uniIntTutorialState == UniIntTutorialState::Step11) {
@@ -1979,11 +1979,11 @@ namespace ZL {
}
void MenuManager::applyCurrentHealthBar() {
std::cout << "MenuManager::applyCurrentHealthBar called step 1" << std::endl;
std::cout << "currentPlayerMaxHp_ is " << gameState_.playerMaxHp << std::endl;
logger() << "MenuManager::applyCurrentHealthBar called step 1" << std::endl;
logger() << "currentPlayerMaxHp_ is " << gameState_.playerMaxHp << std::endl;
if (gameState_.playerMaxHp <= 0.f) return;
std::cout << "MenuManager::applyCurrentHealthBar called step 2" << std::endl;
std::cout << "currentPlayerHp_ is " << gameState_.playerHp << std::endl;
logger() << "MenuManager::applyCurrentHealthBar called step 2" << std::endl;
logger() << "currentPlayerHp_ is " << gameState_.playerHp << std::endl;
const float fraction = std::clamp(gameState_.playerHp / gameState_.playerMaxHp, 0.f, 1.f);