Neighbours finding well
This commit is contained in:
1 parent
16ba536481
commit
a91d7c04e8
5 files changed
+240
-142
No files matched your search
@@ -23,7 +23,7 @@ const float DIST_FOG_MIN = 1000.0;
|
||||
const float Z_FOG_START_RATIO = 0.9;
|
||||
// Какую долю от Zfar должен покрывать туман (например, 10% от Zfar)
|
||||
const float Z_FOG_RANGE_RATIO = 0.1;
|
||||
|
||||
uniform vec3 uColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
@@ -102,5 +102,5 @@ void main()
|
||||
gl_FragColor = mix(vec4(finalColor.rgb, 0.5), FOG_COLOR, fogFactor);
|
||||
//gl_FragColor = vec4((length(pos+vec3(0.0,0.0,45000.0))-20000.0)/100.0, 0.0,0.0, 1.0);
|
||||
//gl_FragColor = vec4(fogFactor, 0.5,0.5, 1.0);
|
||||
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
gl_FragColor = vec4(uColor, 1.0);
|
||||
}
|
||||
@@ -99,7 +99,7 @@ void main()
|
||||
// 4. Смешивание цвета с туманом
|
||||
|
||||
//vec3 mountainColor = vec3((length(pos+vec3(0.0,0.0,45000.0))-20000.0)/100.0, 0.5,0.0);
|
||||
gl_FragColor = mix(vec4(finalColor.rgb, 0.5), FOG_COLOR, fogFactor);
|
||||
//gl_FragColor = mix(vec4(finalColor.rgb, 0.5), FOG_COLOR, fogFactor);
|
||||
//gl_FragColor = vec4((length(pos+vec3(0.0,0.0,45000.0))-20000.0)/100.0, 0.0,0.0, 1.0);
|
||||
//gl_FragColor = vec4(fogFactor, 0.5,0.5, 1.0);
|
||||
gl_FragColor = vec4(finalColor.rgb, 1.0);
|
||||
}
|
||||
Reference in new issue
Block a user