Fixing inconsistency between day and nights on uni_int location
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@@ -38,13 +38,14 @@ namespace ZL {
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UiManager uiManager;
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UiManager topUiManager;
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ZL::Quest::QuestJournal questJournal;
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std::unordered_map<std::string, int>& globalInts;
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// Global night mode state — persists across location transitions.
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bool isNight = false;
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bool isDawn = false; // sub-variant of night: brighter pink ambient, same lighting
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MenuManager(Renderer& iRenderer);
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MenuManager(Renderer& iRenderer, std::unordered_map<std::string, int>& globalInts);
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void setup(Inventory& inv, const std::string& zipFile);
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