Fixing inconsistency between day and nights on uni_int location

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Vladislav Khorev committed 2026-06-11 21:19:39 +03:00
1 parent f52b6872b0
commit a9f4025333
10 files changed
+154 -54

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@@ -38,13 +38,14 @@ namespace ZL {
UiManager uiManager;
UiManager topUiManager;
ZL::Quest::QuestJournal questJournal;
std::unordered_map<std::string, int>& globalInts;
// Global night mode state — persists across location transitions.
bool isNight = false;
bool isDawn = false; // sub-variant of night: brighter pink ambient, same lighting
MenuManager(Renderer& iRenderer);
MenuManager(Renderer& iRenderer, std::unordered_map<std::string, int>& globalInts);
void setup(Inventory& inv, const std::string& zipFile);