Working on state for location
This commit is contained in:
1 parent
e0968b5522
commit
b01e970554
13 files changed
+494
-101
No files matched your search
+17
-17
@@ -422,13 +422,13 @@ namespace ZL
|
||||
menuManager.tutorialShowTaxiHint();
|
||||
};
|
||||
|
||||
locations["location_dorm"]->tutorialInteractiveObjectsLocked = true;
|
||||
locations["location_dorm"]->state.tutorialInteractiveObjectsLocked = true;
|
||||
|
||||
menuManager.tutorialUnlockInteractiveObjectsFunc = [this]()
|
||||
{
|
||||
if (locations["location_dorm"])
|
||||
{
|
||||
locations["location_dorm"]->tutorialInteractiveObjectsLocked = false;
|
||||
locations["location_dorm"]->state.tutorialInteractiveObjectsLocked = false;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -466,10 +466,10 @@ namespace ZL
|
||||
currentLocation->player->state.facingAngle = destRotY;
|
||||
currentLocation->player->state.targetFacingAngle = destRotY;
|
||||
}
|
||||
currentLocation->cameraAzimuth = destRotY;
|
||||
currentLocation->isDarklands = isDarklands;
|
||||
currentLocation->isNight = menuManager.isNight;
|
||||
currentLocation->isDawn = menuManager.isDawn;
|
||||
currentLocation->state.cameraAzimuth = destRotY;
|
||||
currentLocation->state.isDarklands = isDarklands;
|
||||
currentLocation->state.isNight = menuManager.isNight;
|
||||
currentLocation->state.isDawn = menuManager.isDawn;
|
||||
currentLocation->scriptEngine.callLocationEnterCallback();
|
||||
|
||||
|
||||
@@ -638,9 +638,9 @@ namespace ZL
|
||||
if (currentLocation)
|
||||
{
|
||||
// Sync global flags so Location's draw functions see them.
|
||||
currentLocation->isDarklands = isDarklands;
|
||||
currentLocation->isNight = menuManager.isNight;
|
||||
currentLocation->isDawn = menuManager.isDawn;
|
||||
currentLocation->state.isDarklands = isDarklands;
|
||||
currentLocation->state.isNight = menuManager.isNight;
|
||||
currentLocation->state.isDawn = menuManager.isDawn;
|
||||
|
||||
if (isDarklands) {
|
||||
currentLocation->drawGameDarklands();
|
||||
@@ -1071,8 +1071,8 @@ namespace ZL
|
||||
//x = x - 1;
|
||||
//std::cout << "current x: " << x << std::endl;
|
||||
|
||||
std::cout << "Azimuth: " << currentLocation->cameraAzimuth << std::endl;
|
||||
std::cout << "Inclination: " << currentLocation->cameraInclination << std::endl;
|
||||
std::cout << "Azimuth: " << currentLocation->state.cameraAzimuth << std::endl;
|
||||
std::cout << "Inclination: " << currentLocation->state.cameraInclination << std::endl;
|
||||
break;
|
||||
|
||||
case SDLK_c:
|
||||
@@ -1177,8 +1177,8 @@ namespace ZL
|
||||
currentLocation->lastMouseY = eventY;
|
||||
|
||||
// Snapshot current angles so we can measure how far the user rotates.
|
||||
dragStartAzimuth = currentLocation->cameraAzimuth;
|
||||
dragStartInclination = currentLocation->cameraInclination;
|
||||
dragStartAzimuth = currentLocation->state.cameraAzimuth;
|
||||
dragStartInclination = currentLocation->state.cameraInclination;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1383,8 +1383,8 @@ namespace ZL
|
||||
static constexpr float TUTORIAL_ROTATION_THRESHOLD = 0.15f;
|
||||
if (cameraDragging
|
||||
&& menuManager.tutorialStep == TutorialStep::Step1) {
|
||||
float deltaAz = std::abs(currentLocation->cameraAzimuth - dragStartAzimuth);
|
||||
float deltaInc = std::abs(currentLocation->cameraInclination - dragStartInclination);
|
||||
float deltaAz = std::abs(currentLocation->state.cameraAzimuth - dragStartAzimuth);
|
||||
float deltaInc = std::abs(currentLocation->state.cameraInclination - dragStartInclination);
|
||||
if (deltaAz >= TUTORIAL_ROTATION_THRESHOLD && deltaInc >= TUTORIAL_ROTATION_THRESHOLD) {
|
||||
menuManager.advanceTutorialStep();
|
||||
}
|
||||
@@ -1438,7 +1438,7 @@ namespace ZL
|
||||
if (currentLocation)
|
||||
{
|
||||
//currentLocation->dialogueSystem.startDialogue("dialog_video001");
|
||||
currentLocation->isNight = menuManager.isNight;
|
||||
currentLocation->state.isNight = menuManager.isNight;
|
||||
currentLocation->scriptEngine.callTriggerNightEnterCallback();
|
||||
}
|
||||
} else {
|
||||
@@ -1448,7 +1448,7 @@ namespace ZL
|
||||
menuManager.setDarklandsMode(isDarklands);
|
||||
|
||||
if (currentLocation) {
|
||||
currentLocation->isDarklands = isDarklands;
|
||||
currentLocation->state.isDarklands = isDarklands;
|
||||
if (isDarklands)
|
||||
currentLocation->scriptEngine.callDarklandsEnterCallback();
|
||||
else
|
||||
|
||||
Reference in new issue
Block a user