Fixed low quality
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@@ -230,6 +230,10 @@ namespace ZL
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}
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void Game::drawScene() {
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//For low quality:
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glViewport(0, 0, Environment::width, Environment::height);
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//For high quality:
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//glViewport(0, 0, Environment::projectionWidth, Environment::projectionHeight);
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if (!loadingCompleted) {
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drawLoading();
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}
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