Working on portrait mode
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@@ -262,10 +262,14 @@ void DialogueOverlay::drawPortrait(Renderer& renderer, const PresentationModel&
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glBindTexture(GL_TEXTURE_2D, textboxChoiceTexture->getTexID());
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renderer.DrawVertexRenderStruct(portraitPanelQuad.mesh);
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auto portrait = loadTextureCached(model.portraitPath);
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if (portrait) {
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glBindTexture(GL_TEXTURE_2D, portrait->getTexID());
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renderer.DrawVertexRenderStruct(portraitAbovePortraitQuad.mesh);
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if (model.portraitPath != "resources/dialogue/portrait_phone.png")
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{
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auto portrait = loadTextureCached(model.portraitPath);
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if (portrait) {
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glBindTexture(GL_TEXTURE_2D, portrait->getTexID());
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renderer.DrawVertexRenderStruct(portraitAbovePortraitQuad.mesh);
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}
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}
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renderer.PopMatrix();
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