Major refactoring for game menu
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@@ -41,6 +41,7 @@ namespace ZL {
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void processTickCount();
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void drawScene();
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void drawUI();
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void drawUnderMainMenu();
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void handleDown(int mx, int my);
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void handleUp(int mx, int my);
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void handleMotion(int mx, int my);
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@@ -56,6 +57,8 @@ namespace ZL {
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MenuManager menuManager;
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Space space;
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int spaceGameStarted = 0;
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};
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