added music

This commit is contained in:
Vlad committed 2026-04-17 14:23:56 +06:00
1 parent a1dda3fd50
commit b5bcd3a812
9 files changed
+306 -92

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+131 -57
View File
@@ -1,7 +1,5 @@
#ifdef AUDIO
#include "AudioPlayerAsync.h"
#include "AudioPlayerAsync.h"
#include <iostream>
AudioPlayerAsync::AudioPlayerAsync() : worker(&AudioPlayerAsync::workerThread, this) {}
@@ -11,62 +9,144 @@ AudioPlayerAsync::~AudioPlayerAsync() {
stop = true;
cv.notify_all();
}
worker.join();
if (worker.joinable())
worker.join();
shutdown();
}
void AudioPlayerAsync::stopAsync() {
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([this]() {
//audioPlayerMutex.lock();
audioPlayer->stop();
std::this_thread::sleep_for(std::chrono::seconds(1));
//audioPlayerMutex.unlock();
});
cv.notify_one();
bool AudioPlayerAsync::init() {
if (initialized) return true;
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
std::cerr << "SDL_InitSubSystem(SDL_INIT_AUDIO) failed: " << SDL_GetError() << std::endl;
return false;
}
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) {
std::cerr << "Mix_OpenAudio failed: " << Mix_GetError() << std::endl;
return false;
}
Mix_AllocateChannels(16);
initialized = true;
std::cout << "AudioPlayerAsync initialized with SDL2_mixer" << std::endl;
return true;
}
void AudioPlayerAsync::resetAsync() {
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([this]() {
//audioPlayerMutex.lock();
audioPlayer.reset();
audioPlayer = std::make_unique<AudioPlayer>();
//audioPlayerMutex.unlock();
});
cv.notify_one();
}
void AudioPlayerAsync::shutdown() {
if (!initialized) return;
void AudioPlayerAsync::playSoundAsync(std::string soundName) {
soundNameMutex.lock();
latestSoundName = soundName;
soundNameMutex.unlock();
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([this]() {
//audioPlayerMutex.lock();
if (audioPlayer) {
audioPlayer->playSound(latestSoundName);
{
std::lock_guard<std::mutex> lock(soundCacheMutex);
for (auto& pair : soundCache) {
Mix_FreeChunk(pair.second);
}
soundCache.clear();
}
Mix_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
initialized = false;
std::cout << "AudioPlayerAsync shutdown" << std::endl;
}
void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, int channel) {
if (!initialized) {
std::cerr << "AudioPlayerAsync not initialized" << std::endl;
return;
}
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([this, filePath, loops, channel]() {
Mix_Chunk* sound = nullptr;
{
std::lock_guard<std::mutex> cacheLock(soundCacheMutex);
auto it = soundCache.find(filePath);
if (it != soundCache.end()) {
sound = it->second;
}
}
if (!sound) {
sound = Mix_LoadWAV(filePath.c_str());
if (!sound) {
std::cerr << "Failed to load sound " << filePath << ": " << Mix_GetError() << std::endl;
return;
}
std::lock_guard<std::mutex> cacheLock(soundCacheMutex);
soundCache[filePath] = sound;
}
int result = Mix_PlayChannel(channel, sound, loops);
if (result == -1) {
std::cerr << "Mix_PlayChannel failed: " << Mix_GetError() << std::endl;
}
//audioPlayerMutex.unlock();
});
cv.notify_one();
}
void AudioPlayerAsync::playMusicAsync(std::string musicName) {
musicNameMutex.lock();
latestMusicName = musicName;
musicNameMutex.unlock();
void AudioPlayerAsync::playMusicAsync(const std::string& filePath, int loops) {
if (!initialized) return;
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([this]() {
//audioPlayerMutex.lock();
if (audioPlayer) {
audioPlayer->playMusic(latestMusicName);
taskQueue.push([this, filePath, loops]() {
Mix_Music* music = Mix_LoadMUS(filePath.c_str());
if (!music) {
std::cerr << "Failed to load music " << filePath << ": " << Mix_GetError() << std::endl;
return;
}
//audioPlayerMutex.unlock();
if (Mix_PlayMusic(music, loops) == -1) {
std::cerr << "Mix_PlayMusic failed: " << Mix_GetError() << std::endl;
Mix_FreeMusic(music);
}
});
cv.notify_one();
}
void AudioPlayerAsync::stopMusicAsync() {
if (!initialized) return;
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_HaltMusic();
});
cv.notify_one();
}
void AudioPlayerAsync::pauseMusicAsync() {
if (!initialized) return;
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_PauseMusic();
});
cv.notify_one();
}
void AudioPlayerAsync::resumeMusicAsync() {
if (!initialized) return;
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_ResumeMusic();
});
cv.notify_one();
}
void AudioPlayerAsync::setMusicVolume(int volume) {
if (!initialized) return;
volume = std::max(0, std::min(128, volume));
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([volume]() {
Mix_VolumeMusic(volume);
});
cv.notify_one();
}
void AudioPlayerAsync::setSoundVolume(int volume) {
if (!initialized) return;
volume = std::max(0, std::min(128, volume));
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([volume]() {
Mix_Volume(-1, volume); // все каналы
});
cv.notify_one();
}
@@ -76,18 +156,12 @@ void AudioPlayerAsync::workerThread() {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(mtx);
cv.wait(lock, [this]() { return !taskQueue.empty() || stop; });
if (stop && taskQueue.empty()) {
cv.wait(lock, [this] { return !taskQueue.empty() || stop; });
if (stop && taskQueue.empty())
break;
}
task = taskQueue.front();
task = std::move(taskQueue.front());
taskQueue.pop();
}
task();
}
}
#endif
}
+23 -31
View File
@@ -1,53 +1,45 @@
#pragma once
#ifdef AUDIO
#include <iostream>
#include <thread>
#include <SDL2/SDL_mixer.h>
#include <string>
#include <unordered_map>
#include <memory>
#include <mutex>
#include <condition_variable>
#include <queue>
#include <thread>
#include <condition_variable>
#include <functional>
#include "cmakeaudioplayer/include/AudioPlayer.hpp"
#include <SDL2/SDL.h>
class AudioPlayerAsync {
public:
AudioPlayerAsync();
~AudioPlayerAsync();
void resetAsync();
bool init();
void shutdown();
void playSoundAsync(std::string soundName);
void playSoundAsync(const std::string& filePath, int loops = 0, int channel = -1);
void playMusicAsync(const std::string& filePath, int loops = -1);
void stopMusicAsync();
void pauseMusicAsync();
void resumeMusicAsync();
void setMusicVolume(int volume); // 0..128
void setSoundVolume(int volume); // 0..128
void playMusicAsync(std::string musicName);
void stopAsync();
void exit()
{
stop = true;
}
std::thread worker;
void exit() { stop = true; }
private:
std::unique_ptr<AudioPlayer> audioPlayer;
//std::mutex audioPlayerMutex;
std::mutex soundNameMutex;
std::mutex musicNameMutex;
std::string latestSoundName;
std::string latestMusicName;
void workerThread();
std::thread worker;
std::mutex mtx;
std::condition_variable cv;
std::queue<std::function<void()>> taskQueue;
bool stop = false;
void workerThread();
std::unordered_map<std::string, Mix_Chunk*> soundCache;
std::mutex soundCacheMutex;
};
#endif
bool initialized = false;
};
+21 -2
View File
@@ -55,6 +55,7 @@ namespace ZL
: newTickCount(0)
, lastTickCount(0)
, menuManager(renderer)
, audioPlayer(std::make_unique<AudioPlayerAsync>())
{
}
@@ -211,6 +212,15 @@ namespace ZL
loadingCompleted = true;
if (audioPlayer->init()) {
audioPlayer->setMusicVolume(100);
audioPlayer->setSoundVolume(80);
std::cout << "Audio initialized successfully" << std::endl;
}
else {
std::cout << "Audio initialization failed" << std::endl;
}
}
void Game::drawUI()
@@ -472,12 +482,21 @@ namespace ZL
}
}
if (event.type == SDL_KEYDOWN/* && dialogueSystem.handleKeyDown(event.key.keysym.sym)*/) {
/*if (event.type == SDL_KEYDOWN/* && dialogueSystem.handleKeyDown(event.key.keysym.sym)) {
continue;
}
}*/
if (event.type == SDL_KEYDOWN && event.key.repeat == 0) {
switch (event.key.keysym.sym) {
case SDLK_1:
if (audioPlayer) audioPlayer->playSoundAsync("resources/sounds/background.wav");
break;
case SDLK_2:
if (audioPlayer) audioPlayer->playMusicAsync("resources/sounds/lullaby-music-vol20-186394--online-audio-convert.com.ogg");
break;
case SDLK_3:
if (audioPlayer) audioPlayer->stopMusicAsync();
break;
case SDLK_f:
currentLocation->dialogueSystem.startDialogue("test_cutscene_pan_dialogue_silent");
break;
+2
View File
@@ -20,6 +20,7 @@
#include <unordered_map>
#include <unordered_set>
#include "Location.h"
#include "AudioPlayerAsync.h"
namespace ZL {
@@ -56,6 +57,7 @@ namespace ZL {
bool rightMouseDown = false;
int lastMouseX = 0;
int lastMouseY = 0;
std::unique_ptr<AudioPlayerAsync> audioPlayer;
int64_t getSyncTimeMs();
void processTickCount();