Working on web version and also improving dorm
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@@ -76,7 +76,6 @@ namespace ZL
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player->loadBinaryAnimation(AnimationState::DEATH_IDLE, "resources/w/gg/new2/gg_die_idle001_small.anim", CONST_ZIP_FILE);
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player->weaponTexture = renderer.textureManager.LoadFromPng("resources/w/gg/Props.png", CONST_ZIP_FILE);
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player->weaponMesh.data = LoadFromTextFile02("resources/w/gg/knife002.txt", CONST_ZIP_FILE);
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player->weaponMesh.data.Move(Vector3f(0, -0.3, 0));
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