Working on ios version
This commit is contained in:
parent
a11c4614ea
commit
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3
.gitignore
vendored
3
.gitignore
vendored
@ -414,3 +414,6 @@ android_resources/
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.artifacts/
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*.zip
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.DS_Store
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63
proj-ios/.gitignore
vendored
Normal file
63
proj-ios/.gitignore
vendored
Normal file
@ -0,0 +1,63 @@
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# Xcode
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#
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# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
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## User settings
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xcuserdata/
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## Obj-C/Swift specific
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*.hmap
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## App packaging
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*.ipa
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*.dSYM.zip
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*.dSYM
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## Playgrounds
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timeline.xctimeline
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playground.xcworkspace
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# Swift Package Manager
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#
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# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
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# Packages/
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# Package.pins
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# Package.resolved
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# *.xcodeproj
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#
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# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
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# hence it is not needed unless you have added a package configuration file to your project
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# .swiftpm
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.build/
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# CocoaPods
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#
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# We recommend against adding the Pods directory to your .gitignore. However
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# you should judge for yourself, the pros and cons are mentioned at:
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# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
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#
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# Pods/
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#
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# Add this line if you want to avoid checking in source code from the Xcode workspace
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# *.xcworkspace
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# Carthage
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#
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# Add this line if you want to avoid checking in source code from Carthage dependencies.
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# Carthage/Checkouts
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Carthage/Build/
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# fastlane
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#
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# It is recommended to not store the screenshots in the git repo.
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# Instead, use fastlane to re-generate the screenshots whenever they are needed.
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# For more information about the recommended setup visit:
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# https://docs.fastlane.tools/best-practices/source-control/#source-control
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fastlane/report.xml
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fastlane/Preview.html
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fastlane/screenshots/**/*.png
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fastlane/test_output
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@ -0,0 +1,414 @@
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CEFEC9EC301FAE2200FBB2C4 /* Products */,
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|
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|
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|
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|
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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<key>orderHint</key>
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</dict>
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@ -0,0 +1,11 @@
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"colors" : [
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{
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}
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],
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"idiom" : "universal",
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"platform" : "ios",
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"size" : "1024x1024"
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},
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{
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"appearances" : [
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{
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"appearance" : "luminosity",
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"value" : "tinted"
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}
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],
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"idiom" : "universal",
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"platform" : "ios",
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}
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<!--View Controller-->
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<objects>
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@ -0,0 +1,23 @@
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/*
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SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
|
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*/
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|
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/* Include the SDL main definition header */
|
||||
#include "SDL_main.h"
|
||||
|
||||
#if defined(__IPHONEOS__) || defined(__TVOS__)
|
||||
|
||||
#ifndef SDL_MAIN_HANDLED
|
||||
#ifdef main
|
||||
#undef main
|
||||
#endif
|
||||
|
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int main(int argc, char *argv[])
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{
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return SDL_UIKitRunApp(argc, argv, SDL_main);
|
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}
|
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#endif /* !SDL_MAIN_HANDLED */
|
||||
|
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#endif /* __IPHONEOS__ || __TVOS__ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@ -0,0 +1,16 @@
|
||||
//
|
||||
// main-ios.cpp
|
||||
// fishrungames.shadowoverbishkek
|
||||
//
|
||||
// Created by User on 02.08.2026.
|
||||
//
|
||||
|
||||
#include "SDL.h"
|
||||
#include <iostream>
|
||||
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
std::cout << "Test 1" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user