Working on ios version

This commit is contained in:
Vladislav Khorev 2026-08-02 20:10:34 +03:00
parent a11c4614ea
commit b8401519d5
15 changed files with 646 additions and 0 deletions

3
.gitignore vendored
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@ -414,3 +414,6 @@ android_resources/
.artifacts/
*.zip
.DS_Store

63
proj-ios/.gitignore vendored Normal file
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@ -0,0 +1,63 @@
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## Obj-C/Swift specific
*.hmap
## App packaging
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
#
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build/
# fastlane
#
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output

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@ -0,0 +1,414 @@
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@ -0,0 +1,7 @@
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@ -0,0 +1,14 @@
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@ -0,0 +1,11 @@
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@ -0,0 +1,35 @@
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@ -0,0 +1,17 @@
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@ -0,0 +1,12 @@
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@ -0,0 +1,6 @@
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@ -0,0 +1,23 @@
/*
SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
*/
/* Include the SDL main definition header */
#include "SDL_main.h"
#if defined(__IPHONEOS__) || defined(__TVOS__)
#ifndef SDL_MAIN_HANDLED
#ifdef main
#undef main
#endif
int main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
#endif /* !SDL_MAIN_HANDLED */
#endif /* __IPHONEOS__ || __TVOS__ */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,16 @@
//
// main-ios.cpp
// fishrungames.shadowoverbishkek
//
// Created by  User on 02.08.2026.
//
#include "SDL.h"
#include <iostream>
int main(int argc, char** argv)
{
std::cout << "Test 1" << std::endl;
return 0;
}