Working on music cross fade and settings

This commit is contained in:
Vladislav Khorev committed 2026-06-24 20:58:31 +03:00
1 parent 84f9fa37a8
commit b8d79c7b7b
13 files changed
+779 -332

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+129 -7
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@@ -43,6 +43,12 @@ bool AudioPlayerAsync::init() {
void AudioPlayerAsync::shutdown() {
if (!initialized) return;
if (currentMusic_) {
Mix_HaltMusic();
Mix_FreeMusic(currentMusic_);
currentMusic_ = nullptr;
}
{
std::lock_guard<std::mutex> lock(soundCacheMutex);
for (auto& pair : soundCache) {
@@ -62,6 +68,7 @@ void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, in
std::cerr << "AudioPlayerAsync not initialized" << std::endl;
return;
}
if (!soundEnabled_) return;
auto task = [this, filePath, loops, channel]() {
Mix_Chunk* sound = nullptr;
@@ -99,20 +106,20 @@ void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, in
}
void AudioPlayerAsync::playMusicAsync(const std::string& filePath, int loops) {
std::cout << "AudioPlayerAsync::playMusicAsync called step 1" << std::endl;
if (!initialized) return;
std::cout << "AudioPlayerAsync::playMusicAsync called step 1" << std::endl;
if (filePath == currentTrack)
{
return;
}
currentTrack = filePath;
if (!musicEnabled_) return;
auto task = [filePath, loops]() {
std::cout << "AudioPlayerAsync::playMusicAsync called step 3" << std::endl;
auto task = [this, filePath, loops]() {
Mix_HaltMusic();
if (currentMusic_) {
Mix_FreeMusic(currentMusic_);
currentMusic_ = nullptr;
}
Mix_Music* music = Mix_LoadMUS(filePath.c_str());
if (!music) {
std::cerr << "Failed to load music " << filePath << ": " << Mix_GetError() << std::endl;
@@ -121,7 +128,9 @@ void AudioPlayerAsync::playMusicAsync(const std::string& filePath, int loops) {
if (Mix_PlayMusic(music, loops) == -1) {
std::cerr << "Mix_PlayMusic failed: " << Mix_GetError() << std::endl;
Mix_FreeMusic(music);
return;
}
currentMusic_ = music;
};
#ifdef __EMSCRIPTEN__
@@ -178,6 +187,7 @@ void AudioPlayerAsync::resumeMusicAsync() {
void AudioPlayerAsync::setMusicVolume(int volume) {
if (!initialized) return;
volume = std::max(0, std::min(128, volume));
musicVolume_ = volume;
#ifdef __EMSCRIPTEN__
Mix_VolumeMusic(volume);
#else
@@ -192,6 +202,7 @@ void AudioPlayerAsync::setMusicVolume(int volume) {
void AudioPlayerAsync::setSoundVolume(int volume) {
if (!initialized) return;
volume = std::max(0, std::min(128, volume));
soundVolume_ = volume;
#ifdef __EMSCRIPTEN__
Mix_Volume(-1, volume);
#else
@@ -203,6 +214,117 @@ void AudioPlayerAsync::setSoundVolume(int volume) {
#endif
}
void AudioPlayerAsync::crossFadeMusicAsync(const std::string& filePath, int fadeDurationMs, int loops) {
if (!initialized) return;
if (filePath == currentTrack) return;
currentTrack = filePath;
if (!musicEnabled_) return;
auto task = [this, filePath, fadeDurationMs, loops]() {
#ifdef __EMSCRIPTEN__
Mix_HaltMusic();
if (currentMusic_) { Mix_FreeMusic(currentMusic_); currentMusic_ = nullptr; }
#else
if (Mix_PlayingMusic()) {
Mix_FadeOutMusic(fadeDurationMs / 2);
SDL_Delay(fadeDurationMs / 2 + 20);
}
Mix_HaltMusic();
if (currentMusic_) { Mix_FreeMusic(currentMusic_); currentMusic_ = nullptr; }
#endif
Mix_Music* music = Mix_LoadMUS(filePath.c_str());
if (!music) {
std::cerr << "Failed to load music " << filePath << ": " << Mix_GetError() << std::endl;
return;
}
if (Mix_FadeInMusic(music, loops, fadeDurationMs / 2) == -1) {
std::cerr << "Mix_FadeInMusic failed: " << Mix_GetError() << std::endl;
Mix_FreeMusic(music);
return;
}
currentMusic_ = music;
};
#ifdef __EMSCRIPTEN__
task();
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push(std::move(task));
cv.notify_one();
#endif
}
void AudioPlayerAsync::crossFadeMusicFromPositionAsync(const std::string& filePath, int fadeDurationMs, int loops) {
if (!initialized) return;
if (filePath == currentTrack) return;
currentTrack = filePath;
if (!musicEnabled_) return;
auto task = [this, filePath, fadeDurationMs, loops]() {
double position = 0.0;
if (currentMusic_ && Mix_PlayingMusic()) {
double pos = Mix_GetMusicPosition(currentMusic_);
if (pos >= 0.0) position = pos;
}
#ifndef __EMSCRIPTEN__
if (Mix_PlayingMusic()) {
Mix_FadeOutMusic(fadeDurationMs / 2);
SDL_Delay(fadeDurationMs / 2 + 20);
}
#endif
Mix_HaltMusic();
if (currentMusic_) { Mix_FreeMusic(currentMusic_); currentMusic_ = nullptr; }
Mix_Music* music = Mix_LoadMUS(filePath.c_str());
if (!music) {
std::cerr << "Failed to load music " << filePath << ": " << Mix_GetError() << std::endl;
return;
}
if (Mix_FadeInMusicPos(music, loops, fadeDurationMs / 2, position) == -1) {
std::cerr << "Mix_FadeInMusicPos failed: " << Mix_GetError() << std::endl;
Mix_FreeMusic(music);
return;
}
currentMusic_ = music;
};
#ifdef __EMSCRIPTEN__
task();
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push(std::move(task));
cv.notify_one();
#endif
}
void AudioPlayerAsync::setMusicEnabled(bool enabled) {
if (musicEnabled_ == enabled) return;
musicEnabled_ = enabled;
if (!initialized) return;
if (!enabled) {
// Halt playback but keep currentTrack so we can restart it on re-enable.
#ifdef __EMSCRIPTEN__
Mix_HaltMusic();
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() { Mix_HaltMusic(); });
cv.notify_one();
#endif
} else {
// Restart the last requested track, if any.
if (!currentTrack.empty()) {
const std::string track = currentTrack;
currentTrack = ""; // clear so crossFadeMusicAsync doesn't bail early
crossFadeMusicAsync(track);
}
}
}
void AudioPlayerAsync::setSoundEnabled(bool enabled) {
soundEnabled_ = enabled;
}
#ifndef __EMSCRIPTEN__
void AudioPlayerAsync::workerThread() {
while (true) {