Fixing player HP display
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@@ -46,8 +46,6 @@ struct GameSnapshot {
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bool isDarklands = false;
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bool isNight = false;
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bool isDawn = false;
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float playerHp = 0.f;
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float playerMaxHp = 0.f;
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int money = 0;
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TutorialStep tutorialStep = TutorialStep::Completed;
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bool tutorialPhoneChatScreenOpened = false;
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@@ -192,8 +192,6 @@ GameSnapshot InternalGameServer::buildSnapshot() const
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result.isDarklands = state_.isDarklands;
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result.isNight = state_.isNight;
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result.isDawn = state_.isDawn;
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result.playerHp = state_.playerHp;
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result.playerMaxHp = state_.playerMaxHp;
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result.money = state_.money;
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result.tutorialStep = state_.tutorialStep;
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result.tutorialPhoneChatScreenOpened = state_.tutorialPhoneChatScreenOpened;
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