Working on UI and web game
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@@ -96,6 +96,7 @@ namespace ZL {
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}
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});
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uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
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onFirePressed();
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});
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@@ -103,6 +104,7 @@ namespace ZL {
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onFirePressed();
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});
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uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
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int newVel = roundf(value * 10);
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if (newVel > 2)
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{
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@@ -183,8 +185,8 @@ namespace ZL {
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}
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});
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uiManager.setButtonCallback("multiplayerButton2", [this, shipSelectionRoot, loadGameplayUI](const std::string& name) {
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/*std::cerr << "Multiplayer button pressed → opening multiplayer menu\n";
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/*uiManager.setButtonCallback("multiplayerButton2", [this, shipSelectionRoot, loadGameplayUI](const std::string& name) {
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std::cerr << "Multiplayer button pressed → opening multiplayer menu\n";
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uiManager.startAnimationOnNode("playButton", "buttonsExit");
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uiManager.startAnimationOnNode("settingsButton", "buttonsExit");
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@@ -219,7 +221,7 @@ namespace ZL {
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}
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else {
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std::cerr << "Failed to load multiplayer menu\n";
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}*/
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}
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std::cerr << "Single button pressed: " << name << " -> open ship selection UI\n";
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if (!shipSelectionRoot) {
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std::cerr << "Failed to load ship selection UI\n";
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@@ -255,7 +257,7 @@ namespace ZL {
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uiManager.setButtonCallback("exitButton", [](const std::string& name) {
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std::cerr << "Exit from main menu pressed: " << name << " -> exiting\n";
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Environment::exitGameLoop = true;
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});
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});*/
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}
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void MenuManager::showGameOver(int score)
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