Fixing lights and shadows
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18 files changed
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@@ -6,6 +6,7 @@ varying vec2 texCoord;
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varying float fogDistance;
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varying vec3 fragViewPos;
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varying vec3 fragNormal;
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varying vec2 fragWorldXZ;
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uniform mat4 ProjectionModelViewMatrix;
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uniform mat4 ModelViewMatrix;
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@@ -19,4 +20,5 @@ void main()
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texCoord = vTexCoord;
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fragViewPos = eyePos.xyz;
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fragNormal = mat3(ModelViewMatrix) * vNormal;
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fragWorldXZ = vPosition.xz;
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}
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