Fixing lights and shadows
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18 files changed
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-126
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@@ -10,9 +10,11 @@ varying vec2 texCoord;
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varying float fogDistance;
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varying vec3 fragViewPos;
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varying vec3 fragNormal;
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varying vec2 fragWorldXZ;
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uniform mat4 ProjectionModelViewMatrix;
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uniform mat4 ModelViewMatrix;
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uniform mat4 uViewInverse;
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uniform mat4 uBoneMatrices[58];
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uniform vec3 uPlayerEyePos;
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@@ -65,4 +67,5 @@ void main()
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texCoord = vTexCoord;
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fragViewPos = eyePos.xyz;
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fragNormal = mat3(ModelViewMatrix) * skinnedNormal;
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fragWorldXZ = (uViewInverse * eyePos).xz;
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}
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