Fixing lights and shadows

This commit is contained in:
Vladislav Khorev committed 2026-06-15 21:25:54 +03:00
1 parent 9f4d60036d
commit bba493ee7c
18 files changed
+308 -126

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@@ -11,10 +11,12 @@ varying vec4 fragPosLightSpace;
varying vec3 fragNormal;
varying float fogDistance;
varying vec3 fragViewPos;
varying vec2 fragWorldXZ;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uLightFromCamera;
uniform mat4 uViewInverse;
uniform mat4 uBoneMatrices[58];
uniform vec3 uPlayerEyePos;
@@ -68,4 +70,5 @@ void main()
fragViewPos = eyePos.xyz;
fragNormal = mat3(ModelViewMatrix) * skinnedNormal;
fragPosLightSpace = uLightFromCamera * eyePos;
fragWorldXZ = (uViewInverse * eyePos).xz;
}