added activeFunc for active obj
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943b6b4d21
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@@ -61,6 +61,8 @@ namespace ZL {
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data.interactionRadius = itemData.value("radius", 2.0f);
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}
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data.activateFunctionName = item.value("activateFunction", "");
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if (!data.meshPath.empty()) {
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objects.push_back(data);
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}
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@@ -158,9 +160,11 @@ namespace ZL {
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std::cout << "Loading interactive object: " << objData.name << std::endl;
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InteractiveObject intObj;
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intObj.id = objData.name;
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//intObj.id = objData.name;
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intObj.id = !objData.itemId.empty() ? objData.itemId : objData.name;
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intObj.name = objData.name;
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intObj.interactionRadius = objData.interactionRadius;
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intObj.activateFunctionName = objData.activateFunctionName;
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// Load texture
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try {
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@@ -237,7 +241,11 @@ namespace ZL {
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interactiveObjects.push_back(intObj);
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std::cout << "Successfully loaded interactive: " << objData.name << " (item: " << objData.itemName << ")" << std::endl;
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std::cout << "Successfully loaded interactive: " << objData.name << " (item: " << objData.itemName;
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if (!objData.activateFunctionName.empty()) {
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std::cout << ", function: " << objData.activateFunctionName;
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}
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std::cout << ")" << std::endl;
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}
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std::cout << "Total interactive objects loaded: " << interactiveObjects.size() << std::endl;
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