Mainly dialogues are completed

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Vladislav Khorev committed 2026-07-05 17:01:56 +03:00
1 parent 2d8f80b675
commit bd994a8690
14 files changed
+5009 -1115

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+13 -3
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@@ -362,7 +362,7 @@ namespace ZL
LocationSetup uniInteriorParams;
uniInteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_interior_x.json";
uniInteriorParams.npcsJsonPath = "resources/config2/npcs_uni_interior.json";
uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_008.json";
uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_009.json";
uniInteriorParams.navigationJsonPaths = {
"resources/navigation/uni_interior4_unlocked_n2.txt", //0
@@ -465,14 +465,24 @@ namespace ZL
uniExteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_exterior_x.json";
uniExteriorParams.interactiveObjectsJsonPath = "resources/config2/interactive_objects_uni_exterior_x.json";
//uniExteriorParams.navigationJsonPaths = {"resources/navigation/uni_exterior3_all.json"};
uniExteriorParams.navigationJsonPaths = { "resources/navigation/uni_exterior3_trees_car.txt" };
uniExteriorParams.navigationJsonPaths = {
"resources/navigation/uni_exterior3_trees_car.json",
"resources/navigation/uni_exterior3_trees.json",
};
/*
uniExteriorParams.navigationJsonPaths = {
"resources/navigation/uni_exterior3_trees_car.txt",
"resources/navigation/uni_exterior3_trees.txt",
};*/
uniExteriorParams.teleportsJsonPath = "resources/config2/teleports_uni_exterior.json";
uniExteriorParams.triggerZonesJsonPath = "resources/config2/trigger_zones_uni_exterior.json";
uniExteriorParams.lightsJsonPath = "resources/config2/lights_uni_exterior.json";
uniExteriorParams.scriptPath = "resources/start_uni_exterior.lua";
uniExteriorParams.playerPosition = Eigen::Vector3f(5, 0, -18.4);
uniExteriorParams.npcsJsonPath = "resources/config2/npcs_uni_exterior.json";
uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues.json";
uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues002.json";
gameState.locations["uni_exterior"] = std::make_shared<Location>(renderer, gameState.inventory);