Portrait mode for inventory screen
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6 files changed
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@@ -138,6 +138,8 @@ namespace ZL {
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void rebuildChatBubblesFromHistory(int chatIndex, bool isPortrait);
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void showModalMenuScreen();
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void openPortraitInventoryItem(int index);
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void closePortraitInventoryItem();
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void openPortraitQuestJournalItem(int index);
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void closePortraitJournalItem();
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@@ -170,6 +172,7 @@ namespace ZL {
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Inventory* inventory = nullptr;
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int inventorySelectedIndex_ = -1;
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int inventoryMenuStackDepth_ = 0;
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int selectedQuestIndex = -1;
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int journalMenuStackDepth_ = 0;
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std::vector<std::string> visibleQuestIds;
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@@ -235,6 +238,8 @@ namespace ZL {
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std::shared_ptr<UiNode> newInventoryRoot;
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std::shared_ptr<UiNode> portraitInventoryListRoot;
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std::shared_ptr<UiNode> portraitInventoryItemRoot;
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std::shared_ptr<UiNode> questJournalRoot;
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std::shared_ptr<UiNode> portraitQuestJournalListRoot;
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std::shared_ptr<UiNode> portraitQuestJournalItemRoot;
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