Some improvements, added cutscene stub
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@@ -0,0 +1,7 @@
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uniform float uAlpha;
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varying vec2 texCoord;
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void main()
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{
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gl_FragColor = vec4(0.0, 0.0, 0.0, uAlpha);
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}
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@@ -0,0 +1,8 @@
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precision mediump float;
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uniform float uAlpha;
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varying vec2 texCoord;
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void main()
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{
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gl_FragColor = vec4(0.0, 0.0, 0.0, uAlpha);
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}
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