Some improvements, added cutscene stub
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@@ -126,6 +126,8 @@ namespace ZL
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void handleMotion(int64_t fingerId, int eventX, int eventY, int mx, int my);
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bool requestDialogueStart(const std::string& dialogueId);
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bool requestCutsceneStart(const std::string& cutsceneId);
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void setOnCutsceneFinished(std::function<void(const std::string&)> cb);
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void setDialogueFlag(const std::string& flag, int value);
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int getDialogueFlag(const std::string& flag) const;
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