working on texture manager

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Vladislav Khorev committed 2026-05-01 21:00:51 +03:00
1 parent e04fcbb9bd
commit be6a8cca9e
9 files changed
+92 -39

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@@ -95,7 +95,7 @@ namespace ZL
renderer.shaderManager.AddShaderFromFiles("defaultColor", "resources/shaders/defaultColor.vertex", "resources/shaders/defaultColor_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "resources/shaders/default.vertex", "resources/shaders/default_desktop.fragment", CONST_ZIP_FILE);
#endif
loadingTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/loading.png", ""));
loadingTexture = renderer.textureManager.LoadFromPng("resources/loading.png", "");
float minDimension;
float width = Environment::projectionWidth;