working on texture manager
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@@ -95,7 +95,7 @@ namespace ZL
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "resources/shaders/defaultColor.vertex", "resources/shaders/defaultColor_desktop.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("default", "resources/shaders/default.vertex", "resources/shaders/default_desktop.fragment", CONST_ZIP_FILE);
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#endif
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loadingTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/loading.png", ""));
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loadingTexture = renderer.textureManager.LoadFromPng("resources/loading.png", "");
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float minDimension;
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float width = Environment::projectionWidth;
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