Remove player health, use playermap
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b932a07cba
commit
be8ee31f03
14 files changed
+27
-39
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@@ -17,7 +17,6 @@
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],
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"currentLocationId": "",
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"globalFloats": {
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"player_hp": 200.0
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},
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"globalInts": {},
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"inventory": {
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@@ -26,7 +26,6 @@
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],
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"currentLocationId": "",
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"globalFloats": {
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"player_hp": 200.0
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},
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"globalInts": {},
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"inventory": {
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@@ -26,7 +26,6 @@
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],
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"currentLocationId": "",
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"globalFloats": {
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"player_hp": 200.0
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},
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"globalInts": {},
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"inventory": {
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@@ -63,7 +63,7 @@ function on_bed_sleep()
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else
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game_api.start_cutscene("sleep_cutscene001")
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game_api.setIntValue("need_sleep", 0)
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game_api.set_player_hp(200)
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game_api.refill_current_player_hp()
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--game_api.set_day() - done in cutscene
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local day = game_api.getIntValue("day")
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game_api.setIntValue("day", day + 1)
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@@ -338,8 +338,6 @@ end
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function callback_enter_location()
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print("Enter location dorm")
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local hp = game_api.getFloatValue("player_hp")
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game_api.set_player_hp(hp)
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game_api.set_teleport_active("tp_dorm_to_loc2", false)
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if (game_api.is_night()) then
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closeAlikDoor()
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@@ -348,8 +346,6 @@ end
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function callback_exit_location()
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print("Exit location dorm")
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local hp = game_api.get_player_hp()
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game_api.setFloatValue("player_hp", hp)
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end
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game_api.set_location_callbacks(
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@@ -71,8 +71,6 @@ end
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function callback_enter_location()
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print("Enter location uni exterior")
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local hp = game_api.getFloatValue("player_hp")
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game_api.set_player_hp(hp)
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game_api.set_teleport_active("tp_loc2_to_dorm", false)
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if (game_api.is_night()) then
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game_api.deactivate_interactive_object("car001")
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@@ -87,8 +85,6 @@ end
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function callback_exit_location()
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print("Exit location uni exterior")
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local hp = game_api.get_player_hp()
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game_api.setFloatValue("player_hp", hp)
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end
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game_api.set_location_callbacks(
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@@ -275,7 +275,6 @@ function on_quest_over()
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end
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function on_darklands_over()
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game_api.set_player_hp(10)
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game_api.resetPlayerAfterDeath()
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end
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@@ -1346,9 +1345,6 @@ end
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function callback_enter_location()
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print("Enter location uni interior-")
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--player_left_darklands = false
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local hp = game_api.getFloatValue("player_hp")
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game_api.set_player_hp(hp)
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local day = game_api.getIntValue("day")
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print("day is:")
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@@ -1402,11 +1398,6 @@ end
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function callback_exit_location()
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print("Exit location uni interior")
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--player_left_darklands = false
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local hp = game_api.get_player_hp()
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game_api.setFloatValue("player_hp", hp)
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--[[
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0 - day0
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1 - darklands
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