Remove player health, use playermap
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@@ -183,6 +183,7 @@ namespace FRG
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void resetCharacterAfterDeath(Character& character);
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void tryCharacterAttackCombo(Character& character);
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void setCharacterHp(Character& character, float hp);
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void refillCharacterHp(Character& character);
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bool hasInventoryItem(const std::string& itemId) const;
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std::size_t inventoryItemCount() const;
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void addInventoryItem(std::string itemId);
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