Production-ready, fixing server bugs
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@@ -37,7 +37,6 @@ namespace ZL
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#ifdef EMSCRIPTEN
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const char* CONST_ZIP_FILE = "resources.zip";
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#else
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//const char* CONST_ZIP_FILE = "C:\\Work\\Projects\\space-game001\\resources.zip";
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const char* CONST_ZIP_FILE = "";
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#endif
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@@ -72,13 +71,6 @@ namespace ZL
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}
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Game::~Game() {
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/*
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if (glContext) {
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SDL_GL_DeleteContext(glContext);
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}
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if (window) {
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SDL_DestroyWindow(window);
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}*/
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#ifndef EMSCRIPTEN
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// In Emscripten, SDL must stay alive across context loss/restore cycles
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// so the window remains valid when the game object is re-created.
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