Added darklands

This commit is contained in:
Vladislav Khorev committed 2026-05-16 18:32:23 +03:00
1 parent 4e9eef1863
commit c086fe1ef0
16 files changed
+351 -4

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@@ -0,0 +1,21 @@
//precisionmediump float;
uniform sampler2D Texture;
uniform float uAlpha;
varying vec2 texCoord;
varying float fogDistance;
void main()
{
vec4 color = texture2D(Texture, texCoord).rgba;
if (color.a < 0.1)
discard;
vec3 tinted = mix(color.rgb, vec3(0.5, 0.5, 0.8), 0.3);
vec3 fogColor = vec3(0.05, 0.05, 0.2);
float fogFactor = clamp((fogDistance - 5.0) / 10.0, 0.0, 1.0);
vec3 finalColor = mix(tinted, fogColor, fogFactor);
gl_FragColor = vec4(finalColor, color.a * uAlpha);
}