Added darklands
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@@ -13,6 +13,7 @@ namespace ZL {
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struct LoadedGameObject {
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std::shared_ptr<Texture> texture;
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std::shared_ptr<Texture> textureDarklands;
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VertexRenderStruct mesh;
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std::string name;
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};
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@@ -52,6 +53,7 @@ namespace ZL {
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void fadeTo(float targetAlpha, float durationSec, std::function<void()> onComplete = {});
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void update(int64_t deltaMs);
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void draw(Renderer& renderer) const;
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void drawDarklands(Renderer& renderer) const;
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};
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} // namespace ZL
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