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@@ -15,6 +15,8 @@
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#include <memory>
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#include <render/TextRenderer.h>
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#include <unordered_set>
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namespace ZL {
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@@ -118,6 +120,7 @@ namespace ZL {
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const uint64_t explosionDurationMs = 500;
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bool serverBoxesApplied = false;
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static constexpr float MAX_DIST_SQ = 10000.f * 10000.f;
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static constexpr float FADE_START = 6000.f;
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static constexpr float FADE_RANGE = 4000.f;
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@@ -125,6 +128,9 @@ namespace ZL {
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static constexpr float PERSPECTIVE_K = 0.05f; // Tune
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static constexpr float MIN_SCALE = 0.4f;
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static constexpr float MAX_SCALE = 1.5f;
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std::unordered_set<int> deadRemotePlayers;
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};
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