Working on UI
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@@ -234,7 +234,6 @@ namespace ZL
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*/
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uniInteriorParams.navigationJsonPaths = {
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"resources/navigation/uni_interior3_all_locked.json",
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"resources/navigation/uni_interior3_hall.json",
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@@ -454,7 +453,6 @@ namespace ZL
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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glEnable(GL_BLEND);
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