Working about pathfinding
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6a5adb1c79
commit
c6d98bd72a
25 files changed
+1997
-508
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@@ -40,7 +40,7 @@
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"quests": "resources/config/quests_battle_zone.json",
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"tutorial": false,
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"networkPlayerSlots": ["player", "player2"],
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"networkCompatibility": "battle-zone-lockstep-v2",
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"networkCompatibility": "battle-zone-lockstep-v5",
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"loadingScreen": "resources/w/ui/screen_loading.json"
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}
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]
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@@ -5,6 +5,7 @@
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"npcs": "resources/config/npcs_battle_zone.json",
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"dialogues": "resources/dialogue/battle_zone_dialogues.json",
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"navigation": [
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"resources/navigation/battle_zone001.txt",
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"resources/navigation/dorm0_large.json"
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],
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"script": "resources/start_battle_zone.lua",
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@@ -14,7 +14,7 @@
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -6.0,
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"positionX": -5.6,
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"positionY": 0.0,
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"positionZ": -12.0,
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"walkSpeed": 1.5,
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@@ -26,6 +26,141 @@
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_02x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -6.4,
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"positionY": 0.0,
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"positionZ": -12.0,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_03x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -5.6,
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"positionY": 0.0,
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"positionZ": -12.5,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_04x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -6.4,
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"positionY": 0.0,
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"positionZ": -12.5,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_05x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -5.6,
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"positionY": 0.0,
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"positionZ": -13.0,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_06x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -6.4,
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"positionY": 0.0,
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"positionZ": -13.0,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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}
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]
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}
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@@ -121,7 +121,326 @@
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"scale": 1.0
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}
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},
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"npcs": {},
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"npcs": {
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"ghost_01x": {
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"animationFrame": 0.0,
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"attackTargetId": "",
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"attack_cooldown": 0.0,
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"battle_state": 0,
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"currentState": 0,
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"currentWaypointIndex": 0,
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"enabled": true,
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"faceTargetId": "",
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"facingAngle": 0.0,
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"homeDriftCheckTimer": 5.0,
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"homePosition": [
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-5.599999904632568,
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0.0,
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-12.0
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],
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"hp": 35.0,
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"movedLastTick": false,
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"movementBlockedTicks": 0,
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"navigationRetryCooldownIndex": 0,
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"navigationRetryCooldownTicks": [
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2,
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11
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],
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"navigationRetryTicks": 0,
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"pathWaypoints": [],
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"position": [
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-5.599999904632568,
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0.0,
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-12.0
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],
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"requestedWalkTarget": [
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-5.599999904632568,
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0.0,
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-12.0
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],
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"showWeapon": true,
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"targetFacingAngle": 0.0,
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"visibleRange": 6.5,
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"walkTarget": [
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-5.599999904632568,
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0.0,
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-12.0
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]
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},
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"ghost_02x": {
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"animationFrame": 0.0,
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"attackTargetId": "",
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"attack_cooldown": 0.0,
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"battle_state": 0,
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"currentState": 0,
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"currentWaypointIndex": 0,
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"enabled": true,
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"faceTargetId": "",
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"facingAngle": 0.0,
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"homeDriftCheckTimer": 5.0,
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"homePosition": [
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-6.400000095367432,
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0.0,
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-12.0
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],
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"hp": 35.0,
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"movedLastTick": false,
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"movementBlockedTicks": 0,
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"navigationRetryCooldownIndex": 0,
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"navigationRetryCooldownTicks": [
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||||
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],
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"navigationRetryTicks": 0,
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"pathWaypoints": [],
|
||||
"position": [
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||||
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||||
],
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||||
"requestedWalkTarget": [
|
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-6.400000095367432,
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],
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"showWeapon": true,
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"targetFacingAngle": 0.0,
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"visibleRange": 6.5,
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"walkTarget": [
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-6.400000095367432,
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0.0,
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-12.0
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]
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},
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"ghost_03x": {
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"animationFrame": 0.0,
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"attackTargetId": "",
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"attack_cooldown": 0.0,
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"battle_state": 0,
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"currentState": 0,
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"currentWaypointIndex": 0,
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"enabled": true,
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"faceTargetId": "",
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"facingAngle": 0.0,
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||||
"homeDriftCheckTimer": 5.0,
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||||
"homePosition": [
|
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-5.599999904632568,
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0.0,
|
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-12.5
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],
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"hp": 35.0,
|
||||
"movedLastTick": false,
|
||||
"movementBlockedTicks": 0,
|
||||
"navigationRetryCooldownIndex": 0,
|
||||
"navigationRetryCooldownTicks": [
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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||||
],
|
||||
"navigationRetryTicks": 0,
|
||||
"pathWaypoints": [],
|
||||
"position": [
|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"requestedWalkTarget": [
|
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|
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|
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],
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"showWeapon": true,
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"targetFacingAngle": 0.0,
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"visibleRange": 6.5,
|
||||
"walkTarget": [
|
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-5.599999904632568,
|
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|
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-12.5
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]
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||||
},
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"ghost_04x": {
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"animationFrame": 0.0,
|
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"attackTargetId": "",
|
||||
"attack_cooldown": 0.0,
|
||||
"battle_state": 0,
|
||||
"currentState": 0,
|
||||
"currentWaypointIndex": 0,
|
||||
"enabled": true,
|
||||
"faceTargetId": "",
|
||||
"facingAngle": 0.0,
|
||||
"homeDriftCheckTimer": 5.0,
|
||||
"homePosition": [
|
||||
-6.400000095367432,
|
||||
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|
||||
-12.5
|
||||
],
|
||||
"hp": 35.0,
|
||||
"movedLastTick": false,
|
||||
"movementBlockedTicks": 0,
|
||||
"navigationRetryCooldownIndex": 0,
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"navigationRetryCooldownTicks": [
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"navigationRetryTicks": 0,
|
||||
"pathWaypoints": [],
|
||||
"position": [
|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"requestedWalkTarget": [
|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"showWeapon": true,
|
||||
"targetFacingAngle": 0.0,
|
||||
"visibleRange": 6.5,
|
||||
"walkTarget": [
|
||||
-6.400000095367432,
|
||||
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|
||||
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|
||||
]
|
||||
},
|
||||
"ghost_05x": {
|
||||
"animationFrame": 0.0,
|
||||
"attackTargetId": "",
|
||||
"attack_cooldown": 0.0,
|
||||
"battle_state": 0,
|
||||
"currentState": 0,
|
||||
"currentWaypointIndex": 0,
|
||||
"enabled": true,
|
||||
"faceTargetId": "",
|
||||
"facingAngle": 0.0,
|
||||
"homeDriftCheckTimer": 5.0,
|
||||
"homePosition": [
|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"hp": 35.0,
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"navigationRetryTicks": 0,
|
||||
"pathWaypoints": [],
|
||||
"position": [
|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
],
|
||||
"showWeapon": true,
|
||||
"targetFacingAngle": 0.0,
|
||||
"visibleRange": 6.5,
|
||||
"walkTarget": [
|
||||
-5.599999904632568,
|
||||
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|
||||
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|
||||
]
|
||||
},
|
||||
"ghost_06x": {
|
||||
"animationFrame": 0.0,
|
||||
"attackTargetId": "",
|
||||
"attack_cooldown": 0.0,
|
||||
"battle_state": 0,
|
||||
"currentState": 0,
|
||||
"currentWaypointIndex": 0,
|
||||
"enabled": true,
|
||||
"faceTargetId": "",
|
||||
"facingAngle": 0.0,
|
||||
"homeDriftCheckTimer": 5.0,
|
||||
"homePosition": [
|
||||
-6.400000095367432,
|
||||
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|
||||
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|
||||
],
|
||||
"hp": 35.0,
|
||||
"movedLastTick": false,
|
||||
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|
||||
"navigationRetryCooldownIndex": 0,
|
||||
"navigationRetryCooldownTicks": [
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"navigationRetryTicks": 0,
|
||||
"pathWaypoints": [],
|
||||
"position": [
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"showWeapon": true,
|
||||
"targetFacingAngle": 0.0,
|
||||
"visibleRange": 6.5,
|
||||
"walkTarget": [
|
||||
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|
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Reference in new issue
Block a user