Working on fog, 2nd level, locations, dialogs
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@@ -44,6 +44,8 @@ namespace ZL {
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VertexRenderStruct loadingMesh;
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bool loadingCompleted = false;
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std::shared_ptr<Location> location1;
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std::shared_ptr<Location> location2;
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std::shared_ptr<Location> currentLocation;
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Inventory inventory;
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