Working on fog, 2nd level, locations, dialogs
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@@ -9,8 +9,8 @@
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#include "../Character.h"
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namespace ZL {
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void set_Texture(Character& npc, TextureDataStruct& texture);
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void set_Texture(Character& npc, const std::string& meshName, TextureDataStruct& texture);
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void set_Texture(Character& npc, const TextureDataStruct& texture);
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void set_Texture(Character& npc, const std::string& meshName, const TextureDataStruct& texture);
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using json = nlohmann::json;
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