Working on fog, 2nd level, locations, dialogs

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Vladislav Khorev committed 2026-04-25 19:56:00 +03:00
1 parent eac914e073
commit c7b3f04cd4
38 files changed
+150471 -145

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@@ -866,12 +866,10 @@ namespace ZL {
auto shader = shaderManager.GetCurrentShader();
if (shader->attribList.find(attribName) != shader->attribList.end())
glVertexAttribPointer(shader->attribList[attribName], 2, GL_FLOAT, GL_FALSE, stride, pointer);
}
void Renderer::VertexAttribPointer3fv(const std::string& attribName, int stride, const char* pointer)
{
auto shader = shaderManager.GetCurrentShader();
if (shader->attribList.find(attribName) != shader->attribList.end())
glVertexAttribPointer(shader->attribList[attribName], 3, GL_FLOAT, GL_FALSE, stride, pointer);